The Metroid franchise was never about the shooting, so it's disappointing to see Nintendo craft an experience that's centered entirely around that. Alas, it appeared everyone could walk alongside me.Īt least Pikmin stays true to its source material, something that can't be said of Metroid Blast. As I jumped into the water, I thought maybe I'd get some kind of advantage. Missing from Pikmin Adventure is the depth you'd expect from the franchise. But don't think this will replace the need for Pikmin 3. It looks and feels like a Pikmin game, which is why it's easily one of the strongest attractions we've seen in Nintendo Land so far. Cooperation is pretty vital to make it through the level, as many traps require being aided by another player. However, the player with the GamePad can call you in with his whistle and direct you to specific objectives. The moveset is limited, as all you can do is run around and hit things with your head. You have a set of Pikmin at your employ, and you can throw them at enemies in order to progress through the level.Īdditional players (on Wii Remotes) take control of individual Pikmin. The player with the GamePad controls Olimar, and his experience is not unlike that of playing the original Pikmin game. In fact, it even adds something unique to the series: the ability to actually play as a Pikmin. Pikmin Adventure is definitely the more successful of the two efforts, if only because it stays truer to the source material. At a glance, Metroid Blast also looks like a rather complex third-person shooter. Pikmin Adventure, for example, looks like a fully-fledged Pikmin game. However, two of the "attractions" introduced during yesterday's Nintendo press conference showed off much more depth we'd seen previously. It was a straightforward collection of mini-games, after all. Although we had a chance to play Nintendo Land at E3, there wasn't much to say about it.
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